0Start here
Need the tool? mercs2_workshop is in the
community toolchain releases.
Run it with no arguments to browse every character in 3D and read its name — much
easier than guessing from a list.
1Bundle
Everything comes from that folder — the decoded PNGs, the UV layout, the material
bindings and the original block bytes the new asset is cloned from.
1bWhose clothes?
The two characters do not need matching texture layouts — they almost never
have them. The clothing is re-mapped through the 3D body, so any pair works, and a
height difference is corrected automatically.
2Texture
Save the sheet with the wireframe on to get a paint template, edit it in any
image editor, then bring it back with Replace.
3Export
A · Modkit mod recommended
Replaces the character's own textures. The modkit does the encode, the container, the WAD packing and the merge with your other mods — no command line. Best if you just want to recolour something.
B · New asset for a totally new skin
Mints a new texture set and a new model asset, leaving the original character untouched, so both coexist and yours is selectable by name. Needs three commands (script included in the zip).